[Game] | [Anthro] | [Unity]
Project Responsibilities
Lead programmer and gameplay designer.
Design Concept
The growth and withering of tree roots as an analogy for the bonds between living organisms.
Game Mechanics
To avoid running out of oxygen and dying, players need to collect plants to replenish oxygen. Simultaneously, players can use these plants to construct vine bridges to connect different landmasses. Other creatures on the planet will exhibit different behaviors based on the player's interactions, which will influence the game's outcome.
Game Highlights
Exploration of a fragmented little planet and stunning visual effects.
The work is from GGJ2023 and the theme is "root".
Game controls:
Move: WSAD
Jump: Space
Attack: Left Mouse Button
Interaction: Q
Throw: E
Source Code:
Status | Released |
Platforms | HTML5, Windows |
Author | ShawnJobSeeking |
Genre | Adventure |
Made with | Unity |
Tags | 3D, Low-poly, Open World |
Download
Download
exe.zip 44 MB
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