Project Responsibilities 

Lead programmer and gameplay designer.

Design Concept 

The growth and withering of tree roots as an analogy for the bonds between living organisms.

Game Mechanics 

To avoid running out of oxygen and dying, players need to collect plants to replenish oxygen. Simultaneously, players can use these plants to construct vine bridges to connect different landmasses. Other creatures on the planet will exhibit different behaviors based on the player's interactions, which will influence the game's outcome.

Game Highlights 

Exploration of a fragmented little planet and stunning visual effects.


The work is from GGJ2023 and the theme is "root".

Game controls:

Move: WSAD 

Jump: Space

Attack: Left Mouse Button

Interaction: Q

Throw: E


Source Code:

Shawn0791/Anthro | Github

Download

Download
exe.zip 44 MB

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