[Game] | [Dreamcatcher’s Odyssey] | [Unity]
[Game] | [Dreamcatcher’s Odyssey] | [Unity]
Job Responsibilities
Programmer and Gameplay Designer
Design Concept
Exploring narrative through interactive and fragmented clues.
Game Mechanics
Players can create items or use abilities in their dreams by inputting different keywords, which must be discovered within the game. Different items serve various purposes, and some abilities have special effects in specific locations. Players must solve puzzle-like interactions to discover a way out of the dream.
Game Highlights
Innovatively incorporate the use of input boxes for using abilities; employ interactive puzzle-based storytelling to create a narrative-driven game.
Game Controls:
Character movement: WASD
Turning: Q/E
Interaction: F
Input box: Tab
Drop items: Right mouse button
Source Code:
Status | Prototype |
Platforms | HTML5, Windows |
Author | ShawnJobSeeking |
Genre | Interactive Fiction, Puzzle |
Made with | Unity |
Tags | 2D, Hand-drawn, Narrative, Open World, storygame |
Download
Download
EXE.zip 55 MB
Leave a comment
Log in with itch.io to leave a comment.