[Game] | [Dreamcatcher’s Odyssey] | [Unity]

Job Responsibilities 

Programmer and Gameplay Designer

Design Concept 

Exploring narrative through interactive and fragmented clues.

Game Mechanics 

Players can create items or use abilities in their dreams by inputting different keywords, which must be discovered within the game. Different items serve various purposes, and some abilities have special effects in specific locations. Players must solve puzzle-like interactions to discover a way out of the dream.

Game Highlights 

Innovatively incorporate the use of input boxes for using abilities; employ interactive puzzle-based storytelling to create a narrative-driven game.

Game Controls:

Character movement: WASD

Turning: Q/E

Interaction: F

Input box: Tab

Drop items: Right mouse button


Source Code:

Shawn0791/Dreamcatchers_Odyssey | Github

Download

Download
EXE.zip 55 MB

Leave a comment

Log in with itch.io to leave a comment.