[Game] | [Nightmare Intrude] | [Unity]
Job Responsibilities
Independent development
Design Concept
The game draws its primary inspiration from the "Assassin's Creed" series and incorporates parkour assassinations from "Katana ZERO."
Game Mechanics
Damage inflicted in direct combat between the player and enemies is very limited, but stunning enemies from behind is possible. Players can use the "Execution" skill to deal massive damage to stunned enemies. Some thrown projectiles and time manipulation abilities make it easier for players to navigate challenging terrain.
Game Highlights
Enemies' heads can be used as projectiles to stun other enemies, and executed enemies will drop body fragments, enabling a continuous cycle of assassinations. Players can rely on this ability to achieve parkour-style progress.
Game Controls
Character movement: AD
Character jump: Space
Enter the portal: W
Character pick up: C
Character skills: Q & E
There are in-game instructions available.
Source Code:
Status | Prototype |
Platforms | HTML5, Windows |
Author | ShawnJobSeeking |
Genre | Fighting, Action, Platformer |
Made with | Unity |
Tags | 2D, Pixel Art, Side Scroller |
Download
Install instructions
My computer is windows 10
If there is a problem with the run
Sorry for that...
It was beyond my reach...
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