[Game] | [The Time Temple Trial] | [Unity]
Project Responsibilities
Programmers and Gameplay Designers
Design Concept
Designed around several core mechanics based on "every ten seconds."
Game Mechanics
Each level features a unique game mechanic that changes every ten seconds. In the first level, the map rotates 90 degrees every ten seconds, causing the walls and floor to switch identities. In the second level, smart blocks randomly roll over the surrounding empty spaces. In the third level, both players swap positions every ten seconds.
Game Highlights
A moving maze with walls and floors swapping places; intelligent blocks detecting and rolling over nearby empty spaces; an incredible maze that rotates with player movement.
A game based on the "Every Ten Seconds" theme.
Game controls:
Character 1: WSAD & Space
Character 2: Up, Down, Left, Right & Number 0
Source Code:
Status | Prototype |
Platforms | HTML5, Windows |
Author | ShawnJobSeeking |
Genre | Racing, Adventure |
Made with | Unity |
Tags | 3D, Two Player |
Download
Download
Temple_exe.zip 44 MB
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