Project Responsibilities 

Programmers and Gameplay Designers

Design Concept 

Designed around several core mechanics based on "every ten seconds."

Game Mechanics 

Each level features a unique game mechanic that changes every ten seconds. In the first level, the map rotates 90 degrees every ten seconds, causing the walls and floor to switch identities. In the second level, smart blocks randomly roll over the surrounding empty spaces. In the third level, both players swap positions every ten seconds.

Game Highlights 

A moving maze with walls and floors swapping places; intelligent blocks detecting and rolling over nearby empty spaces; an incredible maze that rotates with player movement.


A game based on the "Every Ten Seconds" theme.

Game controls:

Character 1: WSAD & Space

Character 2: Up, Down, Left, Right & Number 0


Source Code:

Shawn0791/The_Time_Temple_Trial | Github

Download

Download
Temple_exe.zip 44 MB

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